Have you ever pulled out your cell phone to avoid having to look at or, heaven forbid, talk to strangers? If you answered yes, you're not alone.
Rachel Knoll ’13 has been interviewed by Wired Magazine about her latest project Avoidance Training, which she completed with Matte Szklarz ’12. The amusing videogame concept places players in a virtual elevator full of "blocky co-workers" and tracks the player's gaze via the computer's webcam.
"So long as you avert your gaze, you stay alive."