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Ideally taken in sequence after 3D Animation, this course introduces students to all three types of models: NURBS, Polygon, and SubD. Students focus their energy on building a character using both NURBS and Polygon modeling and then build all of the necessary shapes for animating their character’s face as outlined in the book Stop Staring. Topics covered include character models and topology, the whole-face expression, visemes and lip sync techniques, mouth and mouth keys, eye-and-brow emotion, and model-connection and control interfaces.

Course Number: 
ANIM 3040
Prerequisites: 
Introduction to Animation, 3D Animation
Credits: 
3
Course Type: 
Studio