Experimental Games Minor | Minneapolis College of Art and Design

Experimental Games Minor: Degree Information

The Experimental Games Minor provides students an opportunity to explore techniques and technologies used in game creation to supplement their major.

Required Courses - These are the core courses that every student takes.

Studio Electives - Throughout your studies, you can choose from several studio electives that give you hands-on creative time.

Humanities and Sciences Electives - These classes round out your experience at MCAD, deepen your creative practice, and fulfill non-studio requirements for a degree.

Learning Outcomes

  • Be familiar with the fundamentals of experimental games.
  • Discuss work within the context of the history of experimental games.
  • Explore and deploy interactivity and game principles into realtime gaming environments
  • Use software tools to create 2D and 3D assets and animations for integration into experimental games.

Core Required Courses

12 credits

MA 2062 Experimental Game Theory and Prototyping
3 credits

This course introduces students to the core concepts of experimental game design, theory, and prototyping. The course focuses on (non-digital) game design and creation through fast-paced game prototyping. Topics covered include: rule design, level design, game balance, game-specific writing, narrative development, and aesthetic concerns. Students will engage in critical play– playing games and analyzing their characteristics. This course supports students who would like to develop game concepts to later be expanded within the Experimental Games Minor as well as in other disciplines such as Art+Technology, Animation, Illustration, Filmmaking, Product Design, and Graphic Design.

Prerequisites: Foundation Media 2 OR MA 2XXX Media Arts Tools & Techniques,, Foundation 2D

MAAT 3040 Coding Concepts 1: Expressive Computation
3 credits

This studio course serves as a fundamental creative coding experience. Students go from little to no experience with coding to proficient, expressive, software creators. Students are exposed to the creative approach of recognizing programming and computational experimentation as an art and design medium while exploring a range of practical programming skills and concepts.

Topics covered include foundational coding structures, generative algorithms, random events, interactive states, basic physics, and the systematic combination of media. The class begins with a series of short technical exercises focused on fundamental principles before opening up to larger more expressive projects.

Prerequisites: Media 1

MA 3030 Game Engines
3 credits

This class is concerned with virtual worlds developed entirely within the digital realm. Students learn how to write and develop ideas for nonlinear narratives and characters as well as how to build and/or modify fully functional virtual environments for single and multiple users. Issues covered include interface design, interaction, character design, animation, nonlinear structure, rules, and algorithms. Additionally, the class offers a thorough survey and study of programming concepts related to the development of games and simulated environments.

Prerequisites: Foundation: Media Arts: Tools & Techniques or Coding Concepts 1 or Introduction to Animation

MA 5030 Experimental Games Studio
3 credits

This class provides students with an opportunity to further refine their creative, technical, and programmatic skills while working on larger-scale, sophisticated projects. Students engage in studies of theoretical, critical, and cultural concepts relevant to the design, development, implementation, and impact of games in contemporary society. Students are encouraged to investigate and identify their career plans and recognize their potential role in the context of the gaming industry. Specific career models and skill sets are discussed in relation to specialized aspects of game design and development.

Prerequisites: Game Engines

Electives

3 credits

ANIM 3030 3D Animation
3 credits

In this course, students continue working with the software toolset of Maya, focusing on the Animation menu set and character motion. Students apply their knowledge of the Disney Principles of Animation by posing and moving character rigs in 3D sets. Starting with simple exercises that gradually progress, students gain experience with the software while honing their skills in creating authentic motion and compelling storytelling.

Prerequisites: 3D Modeling

ANIM 3040 3D Modeling
3 credits

3D modelers produce characters, props, and environments seemingly by magic. What are the secret methods that make their creations functional and compelling? In this course, students will explore essential modeling tools and techniques, craft organic and hard-surface meshes, and learn how to organize the underlying structures so these assets are ready for rigging, animation, surfaces, and lighting. Skills and concepts are applicable to film and television entertainment, video games, advertising, commerce, education, pop art, and more.

Prerequisites: Introduction to Animation

ANIM 3043 3D Surfacing and Lighting
3 credits

A newly completed 3D model is a dimensional canvas waiting to be fully realized, its uniform gray giving way to the artist's choice of wood, metal, paint, rust, freckles, or scars. Once these surface qualities are applied, evocative light and shadow can further pull the viewer into the scene, stirring emotions, and enhancing the narrative. Learn how to prepare and then transform models into CGI works of art by exploring concepts from character design, production design, photography, cinematography, painting, optics, and other disciplines.

Prerequisites: 3D Modeling

GRD 2000 Graphic Design 1
3 credits

This course provides students with an overview of graphic design practice. Students concentrate on building visual and typographic communication skills as well as the vocabulary necessary for critical analysis. These introductory level skills are explored through static, static-narrative, interactive, and time-based media. Topics covered include basic visual and typographic principles, composition, type and image integration, sequence, and craft. Students are also introduced to the design process, which includes research, ideation, iteration, refinement, and implementation. Image/image-series, logotypes, mark-making, digital presentations, and booklets are possible outcomes of this course.

Prerequisites: Foundation: 2D, Foundation: Media 1

MA 3065 Introduction to Sound
3 credits

Designed to acquaint students technically and conceptually with the medium of sound, this course provides a basic working vocabulary for understanding, discussing, and producing sounds. Topics covered include basic perceptual concepts and fundamentals of composing sound such as pitch, rhythm, duration, and volume. Students complete a series of assigned projects designed to demonstrate and assess competencies with microphones, studio recording, and digital editing, mixing, and processing.

Prerequisites: Media Arts: Tools and Techniques
Total Credit Hours
15